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Outpost zero resource map
Outpost zero resource map







outpost zero resource map

It is a necessary element on this map and forces them into specially prepared points of interest. For example, the field is a dangerous obstacle for players. However, in many cases, there are certain requirements and rules for creating points of interest and forming a front line on a map. They have to understand the main directions of movements, easily read the terrain (hills, lowlands, plains), know where there’s cover, and enjoy the beautiful scenery. Our main goal is to simplify map navigation for players.

outpost zero resource map

We studied which types of covers and positions players prefer and tried to incorporate them into the new map.įeedback was provided not only by players but also by game designers. We collected information about the perception of the latest maps, the rebalancing, and the redesigns. How much of the map was based on player feedback? After finishing the artwork, another Supertest was held to test the final gameplay. New effects and animations were added to the map. The initial theme of the map was discarded, so new models and textures were created using photogram measurement technology. We decided to support and develop this theme by increasing the flooding of the river on one flank, and it turned out to be a rather picturesque corner.Īfter summarizing the results of the Recon Mission mode, more gameplay changes were applied to the map, and the final artistic processing began. There were two lakes and rivers in the initial concept. Thanks to this, we created additional ways of convergence from the heavy tank zone to the center of the map and back. We expanded them a little to allow for tanks to move around them. This made navigation easier.Ī reference for wide anti-tank trenches also came in handy.

outpost zero resource map

The left part of the map remained calm and untouched, with hills and a small swamp. The right part of the map was on fire and destroyed. The town and the field behind it were initially on fire and in ruins, showing that the town was defending itself.Īt first, we color-coded the zones. The bridge was blown up to prevent enemies from crossing. On the far side of the river were knocked-out attacker tanks.

outpost zero resource map

The initial idea of the level designer was to make the town by the river a defensive point. After that, some gameplay changes were made, and the artists processed the appearance for release as part of the Recon Mission mode. It all started with testing the prototype in the Supertest, in which the map scored one of the best results. How was work on Outpost carried out? Which were the important stages? Were there any key changes in particular?









Outpost zero resource map